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//! HTTP Server //! //! # Server //! //! A `Server` is created to listen on port, parse HTTP requests, and hand //! them off to a `Handler`. By default, the Server will listen across multiple //! threads, but that can be configured to a single thread if preferred. //! //! # Handling requests //! //! You must pass a `Handler` to the Server that will handle requests. There is //! a default implementation for `fn`s and closures, allowing you pass one of //! those easily. //! //! //! ```no_run //! use hyper::server::{Server, Request, Response}; //! //! fn hello(req: Request, res: Response) { //! // handle things here //! } //! //! Server::http("0.0.0.0:0").unwrap().handle(hello).unwrap(); //! ``` //! //! As with any trait, you can also define a struct and implement `Handler` //! directly on your own type, and pass that to the `Server` instead. //! //! ```no_run //! use std::sync::Mutex; //! use std::sync::mpsc::{channel, Sender}; //! use hyper::server::{Handler, Server, Request, Response}; //! //! struct SenderHandler { //! sender: Mutex<Sender<&'static str>> //! } //! //! impl Handler for SenderHandler { //! fn handle(&self, req: Request, res: Response) { //! self.sender.lock().unwrap().send("start").unwrap(); //! } //! } //! //! //! let (tx, rx) = channel(); //! Server::http("0.0.0.0:0").unwrap().handle(SenderHandler { //! sender: Mutex::new(tx) //! }).unwrap(); //! ``` //! //! Since the `Server` will be listening on multiple threads, the `Handler` //! must implement `Sync`: any mutable state must be synchronized. //! //! ```no_run //! use std::sync::atomic::{AtomicUsize, Ordering}; //! use hyper::server::{Server, Request, Response}; //! //! let counter = AtomicUsize::new(0); //! Server::http("0.0.0.0:0").unwrap().handle(move |req: Request, res: Response| { //! counter.fetch_add(1, Ordering::Relaxed); //! }).unwrap(); //! ``` //! //! # The `Request` and `Response` pair //! //! A `Handler` receives a pair of arguments, a `Request` and a `Response`. The //! `Request` includes access to the `method`, `uri`, and `headers` of the //! incoming HTTP request. It also implements `std::io::Read`, in order to //! read any body, such as with `POST` or `PUT` messages. //! //! Likewise, the `Response` includes ways to set the `status` and `headers`, //! and implements `std::io::Write` to allow writing the response body. //! //! ```no_run //! use std::io; //! use hyper::server::{Server, Request, Response}; //! use hyper::status::StatusCode; //! //! Server::http("0.0.0.0:0").unwrap().handle(|mut req: Request, mut res: Response| { //! match req.method { //! hyper::Post => { //! io::copy(&mut req, &mut res.start().unwrap()).unwrap(); //! }, //! _ => *res.status_mut() = StatusCode::MethodNotAllowed //! } //! }).unwrap(); //! ``` //! //! ## An aside: Write Status //! //! The `Response` uses a phantom type parameter to determine its write status. //! What does that mean? In short, it ensures you never write a body before //! adding all headers, and never add a header after writing some of the body. //! //! This is often done in most implementations by include a boolean property //! on the response, such as `headers_written`, checking that each time the //! body has something to write, so as to make sure the headers are sent once, //! and only once. But this has 2 downsides: //! //! 1. You are typically never notified that your late header is doing nothing. //! 2. There's a runtime cost to checking on every write. //! //! Instead, hyper handles this statically, or at compile-time. A //! `Response<Fresh>` includes a `headers_mut()` method, allowing you add more //! headers. It also does not implement `Write`, so you can't accidentally //! write early. Once the "head" of the response is correct, you can "send" it //! out by calling `start` on the `Response<Fresh>`. This will return a new //! `Response<Streaming>` object, that no longer has `headers_mut()`, but does //! implement `Write`. use std::fmt; use std::io::{self, ErrorKind, BufWriter, Write}; use std::net::{SocketAddr, ToSocketAddrs, Shutdown}; use std::thread::{self, JoinHandle}; use std::time::Duration; use num_cpus; pub use self::request::Request; pub use self::response::Response; pub use net::{Fresh, Streaming}; use Error; use buffer::BufReader; use header::{Headers, Expect, Connection}; use http; use method::Method; use net::{NetworkListener, NetworkStream, HttpListener, HttpsListener, SslServer}; use status::StatusCode; use uri::RequestUri; use version::HttpVersion::Http11; use self::listener::ListenerPool; pub mod request; pub mod response; mod listener; /// A server can listen on a TCP socket. /// /// Once listening, it will create a `Request`/`Response` pair for each /// incoming connection, and hand them to the provided handler. #[derive(Debug)] pub struct Server<L = HttpListener> { listener: L, timeouts: Timeouts, } #[derive(Clone, Copy, Debug)] struct Timeouts { read: Option<Duration>, keep_alive: Option<Duration>, } impl Default for Timeouts { fn default() -> Timeouts { Timeouts { read: None, keep_alive: Some(Duration::from_secs(5)) } } } impl<L: NetworkListener> Server<L> { /// Creates a new server with the provided handler. #[inline] pub fn new(listener: L) -> Server<L> { Server { listener: listener, timeouts: Timeouts::default() } } /// Controls keep-alive for this server. /// /// The timeout duration passed will be used to determine how long /// to keep the connection alive before dropping it. /// /// Passing `None` will disable keep-alive. /// /// Default is enabled with a 5 second timeout. #[inline] pub fn keep_alive(&mut self, timeout: Option<Duration>) { self.timeouts.keep_alive = timeout; } /// Sets the read timeout for all Request reads. pub fn set_read_timeout(&mut self, dur: Option<Duration>) { self.listener.set_read_timeout(dur); self.timeouts.read = dur; } /// Sets the write timeout for all Response writes. pub fn set_write_timeout(&mut self, dur: Option<Duration>) { self.listener.set_write_timeout(dur); } /// Get the address that the server is listening on. pub fn local_addr(&mut self) -> io::Result<SocketAddr> { self.listener.local_addr() } } impl Server<HttpListener> { /// Creates a new server that will handle `HttpStream`s. pub fn http<To: ToSocketAddrs>(addr: To) -> ::Result<Server<HttpListener>> { HttpListener::new(addr).map(Server::new) } } impl<S: SslServer + Clone + Send> Server<HttpsListener<S>> { /// Creates a new server that will handle `HttpStream`s over SSL. /// /// You can use any SSL implementation, as long as implements `hyper::net::Ssl`. pub fn https<A: ToSocketAddrs>(addr: A, ssl: S) -> ::Result<Server<HttpsListener<S>>> { HttpsListener::new(addr, ssl).map(Server::new) } } impl<L: NetworkListener + Send + 'static> Server<L> { /// Binds to a socket and starts handling connections. pub fn handle<H: Handler + 'static>(self, handler: H) -> ::Result<Listening> { self.handle_threads(handler, num_cpus::get() * 5 / 4) } /// Binds to a socket and starts handling connections with the provided /// number of threads. pub fn handle_threads<H: Handler + 'static>(self, handler: H, threads: usize) -> ::Result<Listening> { handle(self, handler, threads) } } fn handle<H, L>(mut server: Server<L>, handler: H, threads: usize) -> ::Result<Listening> where H: Handler + 'static, L: NetworkListener + Send + 'static { let socket = try!(server.listener.local_addr()); debug!("threads = {:?}", threads); let pool = ListenerPool::new(server.listener); let worker = Worker::new(handler, server.timeouts); let work = move |mut stream| worker.handle_connection(&mut stream); let guard = thread::spawn(move || pool.accept(work, threads)); Ok(Listening { _guard: Some(guard), socket: socket, }) } struct Worker<H: Handler + 'static> { handler: H, timeouts: Timeouts, } impl<H: Handler + 'static> Worker<H> { fn new(handler: H, timeouts: Timeouts) -> Worker<H> { Worker { handler: handler, timeouts: timeouts, } } fn handle_connection<S>(&self, stream: &mut S) where S: NetworkStream + Clone { debug!("Incoming stream"); self.handler.on_connection_start(); let addr = match stream.peer_addr() { Ok(addr) => addr, Err(e) => { info!("Peer Name error: {:?}", e); return; } }; let stream2: &mut NetworkStream = &mut stream.clone(); let mut rdr = BufReader::new(stream2); let mut wrt = BufWriter::new(stream); while self.keep_alive_loop(&mut rdr, &mut wrt, addr) { if let Err(e) = self.set_read_timeout(*rdr.get_ref(), self.timeouts.keep_alive) { info!("set_read_timeout keep_alive {:?}", e); break; } } self.handler.on_connection_end(); debug!("keep_alive loop ending for {}", addr); if let Err(e) = rdr.get_mut().close(Shutdown::Both) { info!("failed to close stream: {}", e); } } fn set_read_timeout(&self, s: &NetworkStream, timeout: Option<Duration>) -> io::Result<()> { s.set_read_timeout(timeout) } fn keep_alive_loop<W: Write>(&self, rdr: &mut BufReader<&mut NetworkStream>, wrt: &mut W, addr: SocketAddr) -> bool { let req = match Request::new(rdr, addr) { Ok(req) => req, Err(Error::Io(ref e)) if e.kind() == ErrorKind::ConnectionAborted => { trace!("tcp closed, cancelling keep-alive loop"); return false; } Err(Error::Io(e)) => { debug!("ioerror in keepalive loop = {:?}", e); return false; } Err(e) => { //TODO: send a 400 response info!("request error = {:?}", e); return false; } }; if !self.handle_expect(&req, wrt) { return false; } if let Err(e) = req.set_read_timeout(self.timeouts.read) { info!("set_read_timeout {:?}", e); return false; } let mut keep_alive = self.timeouts.keep_alive.is_some() && http::should_keep_alive(req.version, &req.headers); let version = req.version; let mut res_headers = Headers::new(); if !keep_alive { res_headers.set(Connection::close()); } { let mut res = Response::new(wrt, &mut res_headers); res.version = version; self.handler.handle(req, res); } // if the request was keep-alive, we need to check that the server agrees // if it wasn't, then the server cannot force it to be true anyways if keep_alive { keep_alive = http::should_keep_alive(version, &res_headers); } debug!("keep_alive = {:?} for {}", keep_alive, addr); keep_alive } fn handle_expect<W: Write>(&self, req: &Request, wrt: &mut W) -> bool { if req.version == Http11 && req.headers.get() == Some(&Expect::Continue) { let status = self.handler.check_continue((&req.method, &req.uri, &req.headers)); match write!(wrt, "{} {}\r\n\r\n", Http11, status).and_then(|_| wrt.flush()) { Ok(..) => (), Err(e) => { info!("error writing 100-continue: {:?}", e); return false; } } if status != StatusCode::Continue { debug!("non-100 status ({}) for Expect 100 request", status); return false; } } true } } /// A listening server, which can later be closed. pub struct Listening { _guard: Option<JoinHandle<()>>, /// The socket addresses that the server is bound to. pub socket: SocketAddr, } impl fmt::Debug for Listening { fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { write!(f, "Listening {{ socket: {:?} }}", self.socket) } } impl Drop for Listening { fn drop(&mut self) { let _ = self._guard.take().map(|g| g.join()); } } impl Listening { /// Warning: This function doesn't work. The server remains listening after you called /// it. See https://github.com/hyperium/hyper/issues/338 for more details. /// /// Stop the server from listening to its socket address. pub fn close(&mut self) -> ::Result<()> { let _ = self._guard.take(); debug!("closing server"); Ok(()) } } /// A handler that can handle incoming requests for a server. pub trait Handler: Sync + Send { /// Receives a `Request`/`Response` pair, and should perform some action on them. /// /// This could reading from the request, and writing to the response. fn handle<'a, 'k>(&'a self, Request<'a, 'k>, Response<'a, Fresh>); /// Called when a Request includes a `Expect: 100-continue` header. /// /// By default, this will always immediately response with a `StatusCode::Continue`, /// but can be overridden with custom behavior. fn check_continue(&self, _: (&Method, &RequestUri, &Headers)) -> StatusCode { StatusCode::Continue } /// This is run after a connection is received, on a per-connection basis (not a /// per-request basis, as a connection with keep-alive may handle multiple /// requests) fn on_connection_start(&self) { } /// This is run before a connection is closed, on a per-connection basis (not a /// per-request basis, as a connection with keep-alive may handle multiple /// requests) fn on_connection_end(&self) { } } impl<F> Handler for F where F: Fn(Request, Response<Fresh>), F: Sync + Send { fn handle<'a, 'k>(&'a self, req: Request<'a, 'k>, res: Response<'a, Fresh>) { self(req, res) } } #[cfg(test)] mod tests { use header::Headers; use method::Method; use mock::MockStream; use status::StatusCode; use uri::RequestUri; use super::{Request, Response, Fresh, Handler, Worker}; #[test] fn test_check_continue_default() { let mut mock = MockStream::with_input(b"\ POST /upload HTTP/1.1\r\n\ Host: example.domain\r\n\ Expect: 100-continue\r\n\ Content-Length: 10\r\n\ \r\n\ 1234567890\ "); fn handle(_: Request, res: Response<Fresh>) { res.start().unwrap().end().unwrap(); } Worker::new(handle, Default::default()).handle_connection(&mut mock); let cont = b"HTTP/1.1 100 Continue\r\n\r\n"; assert_eq!(&mock.write[..cont.len()], cont); let res = b"HTTP/1.1 200 OK\r\n"; assert_eq!(&mock.write[cont.len()..cont.len() + res.len()], res); } #[test] fn test_check_continue_reject() { struct Reject; impl Handler for Reject { fn handle<'a, 'k>(&'a self, _: Request<'a, 'k>, res: Response<'a, Fresh>) { res.start().unwrap().end().unwrap(); } fn check_continue(&self, _: (&Method, &RequestUri, &Headers)) -> StatusCode { StatusCode::ExpectationFailed } } let mut mock = MockStream::with_input(b"\ POST /upload HTTP/1.1\r\n\ Host: example.domain\r\n\ Expect: 100-continue\r\n\ Content-Length: 10\r\n\ \r\n\ 1234567890\ "); Worker::new(Reject, Default::default()).handle_connection(&mut mock); assert_eq!(mock.write, &b"HTTP/1.1 417 Expectation Failed\r\n\r\n"[..]); } }