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use super::Borrow; use tokio_executor::Enter; use tokio_executor::park::Unpark; use futures::{Future, Async}; use futures::executor::{self, Spawn, UnsafeNotify, NotifyHandle}; use std::cell::UnsafeCell; use std::fmt::{self, Debug}; use std::mem; use std::ptr; use std::sync::atomic::Ordering::{Relaxed, SeqCst, Acquire, Release, AcqRel}; use std::sync::atomic::{AtomicBool, AtomicPtr, AtomicUsize}; use std::sync::{Arc, Weak}; use std::usize; use std::thread; use std::marker::PhantomData; /// A generic task-aware scheduler. /// /// This is used both by `FuturesUnordered` and the current-thread executor. pub struct Scheduler<U> { inner: Arc<Inner<U>>, nodes: List<U>, } pub struct Notify<'a, U: 'a>(&'a Arc<Node<U>>); // A linked-list of nodes struct List<U> { len: usize, head: *const Node<U>, tail: *const Node<U>, } // Scheduler is implemented using two linked lists. The first linked list tracks // all items managed by a `Scheduler`. This list is stored on the `Scheduler` // struct and is **not** thread safe. The second linked list is an // implementation of the intrusive MPSC queue algorithm described by // 1024cores.net and is stored on `Inner`. This linked list can push items to // the back concurrently but only one consumer may pop from the front. To // enforce this requirement, all popping will be performed via fns on // `Scheduler` that take `&mut self`. // // When a item is submitted to the set a node is allocated and inserted in // both linked lists. This means that all insertion operations **must** be // originated from `Scheduler` with `&mut self` The next call to `tick` will // (eventually) see this node and call `poll` on the item. // // Nodes are wrapped in `Arc` cells which manage the lifetime of the node. // However, `Arc` handles are sometimes cast to `*const Node` pointers. // Specifically, when a node is stored in at least one of the two lists // described above, this represents a logical `Arc` handle. This is how // `Scheduler` maintains its reference to all nodes it manages. Each // `NotifyHandle` instance is an `Arc<Node>` as well. // // When `Scheduler` drops, it clears the linked list of all nodes that it // manages. When doing so, it must attempt to decrement the reference count (by // dropping an Arc handle). However, it can **only** decrement the reference // count if the node is not currently stored in the mpsc channel. If the node // **is** "queued" in the mpsc channel, then the arc reference count cannot be // decremented. Once the node is popped from the mpsc channel, then the final // arc reference count can be decremented, thus freeing the node. struct Inner<U> { // Thread unpark handle unpark: U, // Tick number tick_num: AtomicUsize, // Head/tail of the readiness queue head_readiness: AtomicPtr<Node<U>>, tail_readiness: UnsafeCell<*const Node<U>>, // Used as part of the mpsc queue algorithm stub: Arc<Node<U>>, } unsafe impl<U: Sync + Send> Send for Inner<U> {} unsafe impl<U: Sync + Send> Sync for Inner<U> {} impl<U: Unpark> executor::Notify for Inner<U> { fn notify(&self, _: usize) { self.unpark.unpark(); } } struct Node<U> { // The item item: UnsafeCell<Option<Task>>, // The tick at which this node was notified notified_at: AtomicUsize, // Next pointer for linked list tracking all active nodes next_all: UnsafeCell<*const Node<U>>, // Previous node in linked list tracking all active nodes prev_all: UnsafeCell<*const Node<U>>, // Next pointer in readiness queue next_readiness: AtomicPtr<Node<U>>, // Whether or not this node is currently in the mpsc queue. queued: AtomicBool, // Queue that we'll be enqueued to when notified queue: Weak<Inner<U>>, } /// Returned by `Inner::dequeue`, representing either a dequeue success (with /// the dequeued node), an empty list, or an inconsistent state. /// /// The inconsistent state is described in more detail at [1024cores], but /// roughly indicates that a node will be ready to dequeue sometime shortly in /// the future and the caller should try again soon. /// /// [1024cores]: http://www.1024cores.net/home/lock-free-algorithms/queues/intrusive-mpsc-node-based-queue enum Dequeue<U> { Data(*const Node<U>), Empty, Yield, Inconsistent, } /// Wraps a spawned boxed future struct Task(Spawn<Box<Future<Item = (), Error = ()>>>); /// A task that is scheduled. `turn` must be called pub struct Scheduled<'a, U: 'a> { task: &'a mut Task, notify: &'a Notify<'a, U>, done: &'a mut bool, } impl<U> Scheduler<U> where U: Unpark, { /// Constructs a new, empty `Scheduler` /// /// The returned `Scheduler` does not contain any items and, in this /// state, `Scheduler::poll` will return `Ok(Async::Ready(None))`. pub fn new(unpark: U) -> Self { let stub = Arc::new(Node { item: UnsafeCell::new(None), notified_at: AtomicUsize::new(0), next_all: UnsafeCell::new(ptr::null()), prev_all: UnsafeCell::new(ptr::null()), next_readiness: AtomicPtr::new(ptr::null_mut()), queued: AtomicBool::new(true), queue: Weak::new(), }); let stub_ptr = &*stub as *const Node<U>; let inner = Arc::new(Inner { unpark, tick_num: AtomicUsize::new(0), head_readiness: AtomicPtr::new(stub_ptr as *mut _), tail_readiness: UnsafeCell::new(stub_ptr), stub: stub, }); Scheduler { inner: inner, nodes: List::new(), } } pub fn notify(&self) -> NotifyHandle { self.inner.clone().into() } pub fn schedule(&mut self, item: Box<Future<Item = (), Error = ()>>) { // Get the current scheduler tick let tick_num = self.inner.tick_num.load(SeqCst); let node = Arc::new(Node { item: UnsafeCell::new(Some(Task::new(item))), notified_at: AtomicUsize::new(tick_num), next_all: UnsafeCell::new(ptr::null_mut()), prev_all: UnsafeCell::new(ptr::null_mut()), next_readiness: AtomicPtr::new(ptr::null_mut()), queued: AtomicBool::new(true), queue: Arc::downgrade(&self.inner), }); // Right now our node has a strong reference count of 1. We transfer // ownership of this reference count to our internal linked list // and we'll reclaim ownership through the `unlink` function below. let ptr = self.nodes.push_back(node); // We'll need to get the item "into the system" to start tracking it, // e.g. getting its unpark notifications going to us tracking which // items are ready. To do that we unconditionally enqueue it for // polling here. self.inner.enqueue(ptr); } /// Returns `true` if there are currently any pending futures pub fn has_pending_futures(&mut self) -> bool { // See function definition for why the unsafe is needed and // correctly used here unsafe { self.inner.has_pending_futures() } } /// Advance the scheduler state, returning `true` if any futures were /// processed. /// /// This function should be called whenever the caller is notified via a /// wakeup. pub fn tick(&mut self, eid: u64, enter: &mut Enter, num_futures: &AtomicUsize) -> bool { let mut ret = false; let tick = self.inner.tick_num.fetch_add(1, SeqCst) .wrapping_add(1); loop { let node = match unsafe { self.inner.dequeue(Some(tick)) } { Dequeue::Empty => { return ret; } Dequeue::Yield => { self.inner.unpark.unpark(); return ret; } Dequeue::Inconsistent => { thread::yield_now(); continue; } Dequeue::Data(node) => node, }; ret = true; debug_assert!(node != self.inner.stub()); unsafe { if (*(*node).item.get()).is_none() { // The node has already been released. However, while it was // being released, another thread notified it, which // resulted in it getting pushed into the mpsc channel. // // In this case, we just decrement the ref count. let node = ptr2arc(node); assert!((*node.next_all.get()).is_null()); assert!((*node.prev_all.get()).is_null()); continue }; // We're going to need to be very careful if the `poll` // function below panics. We need to (a) not leak memory and // (b) ensure that we still don't have any use-after-frees. To // manage this we do a few things: // // * This "bomb" here will call `release_node` if dropped // abnormally. That way we'll be sure the memory management // of the `node` is managed correctly. // // * We unlink the node from our internal queue to preemptively // assume is is complete (will return Ready or panic), in // which case we'll want to discard it regardless. // struct Bomb<'a, U: Unpark + 'a> { borrow: &'a mut Borrow<'a, U>, enter: &'a mut Enter, node: Option<Arc<Node<U>>>, } impl<'a, U: Unpark> Drop for Bomb<'a, U> { fn drop(&mut self) { if let Some(node) = self.node.take() { self.borrow.enter(self.enter, || release_node(node)) } } } let node = self.nodes.remove(node); let mut borrow = Borrow { id: eid, scheduler: self, num_futures, }; let mut bomb = Bomb { node: Some(node), enter: enter, borrow: &mut borrow, }; let mut done = false; // Now that the bomb holds the node, create a new scope. This // scope ensures that the borrow will go out of scope before we // mutate the node pointer in `bomb` again { let node = bomb.node.as_ref().unwrap(); // Get a reference to the inner future. We already ensured // that the item `is_some`. let item = (*node.item.get()).as_mut().unwrap(); // Unset queued flag... this must be done before // polling. This ensures that the item gets // rescheduled if it is notified **during** a call // to `poll`. let prev = (*node).queued.swap(false, SeqCst); assert!(prev); // Poll the underlying item with the appropriate `notify` // implementation. This is where a large bit of the unsafety // starts to stem from internally. The `notify` instance itself // is basically just our `Arc<Node>` and tracks the mpsc // queue of ready items. // // Critically though `Node` won't actually access `Task`, the // item, while it's floating around inside of `Task` // instances. These structs will basically just use `T` to size // the internal allocation, appropriately accessing fields and // deallocating the node if need be. let borrow = &mut *bomb.borrow; let enter = &mut *bomb.enter; let notify = Notify(bomb.node.as_ref().unwrap()); let mut scheduled = Scheduled { task: item, notify: ¬ify, done: &mut done, }; if borrow.enter(enter, || scheduled.tick()) { // we have a borrow of the Runtime, so we know it's not shut down borrow.num_futures.fetch_sub(2, SeqCst); } } if !done { // The future is not done, push it back into the "all // node" list. let node = bomb.node.take().unwrap(); bomb.borrow.scheduler.nodes.push_back(node); } } } } } impl<'a, U: Unpark> Scheduled<'a, U> { /// Polls the task, returns `true` if the task has completed. pub fn tick(&mut self) -> bool { // Tick the future let ret = match self.task.0.poll_future_notify(self.notify, 0) { Ok(Async::Ready(_)) | Err(_) => true, Ok(Async::NotReady) => false, }; *self.done = ret; ret } } impl Task { pub fn new(future: Box<Future<Item = (), Error = ()> + 'static>) -> Self { Task(executor::spawn(future)) } } impl fmt::Debug for Task { fn fmt(&self, fmt: &mut fmt::Formatter) -> fmt::Result { fmt.debug_struct("Task") .finish() } } fn release_node<U>(node: Arc<Node<U>>) { // The item is done, try to reset the queued flag. This will prevent // `notify` from doing any work in the item let prev = node.queued.swap(true, SeqCst); // Drop the item, even if it hasn't finished yet. This is safe // because we're dropping the item on the thread that owns // `Scheduler`, which correctly tracks T's lifetimes and such. unsafe { drop((*node.item.get()).take()); } // If the queued flag was previously set then it means that this node // is still in our internal mpsc queue. We then transfer ownership // of our reference count to the mpsc queue, and it'll come along and // free it later, noticing that the item is `None`. // // If, however, the queued flag was *not* set then we're safe to // release our reference count on the internal node. The queued flag // was set above so all item `enqueue` operations will not actually // enqueue the node, so our node will never see the mpsc queue again. // The node itself will be deallocated once all reference counts have // been dropped by the various owning tasks elsewhere. if prev { mem::forget(node); } } impl<U> Debug for Scheduler<U> { fn fmt(&self, fmt: &mut fmt::Formatter) -> fmt::Result { write!(fmt, "Scheduler {{ ... }}") } } impl<U> Drop for Scheduler<U> { fn drop(&mut self) { // When a `Scheduler` is dropped we want to drop all items associated // with it. At the same time though there may be tons of `Task` handles // flying around which contain `Node` references inside them. We'll // let those naturally get deallocated when the `Task` itself goes out // of scope or gets notified. while let Some(node) = self.nodes.pop_front() { release_node(node); } // Note that at this point we could still have a bunch of nodes in the // mpsc queue. None of those nodes, however, have items associated // with them so they're safe to destroy on any thread. At this point // the `Scheduler` struct, the owner of the one strong reference // to `Inner` will drop the strong reference. At that point // whichever thread releases the strong refcount last (be it this // thread or some other thread as part of an `upgrade`) will clear out // the mpsc queue and free all remaining nodes. // // While that freeing operation isn't guaranteed to happen here, it's // guaranteed to happen "promptly" as no more "blocking work" will // happen while there's a strong refcount held. } } impl<U> Inner<U> { /// The enqueue function from the 1024cores intrusive MPSC queue algorithm. fn enqueue(&self, node: *const Node<U>) { unsafe { debug_assert!((*node).queued.load(Relaxed)); // This action does not require any coordination (*node).next_readiness.store(ptr::null_mut(), Relaxed); // Note that these atomic orderings come from 1024cores let node = node as *mut _; let prev = self.head_readiness.swap(node, AcqRel); (*prev).next_readiness.store(node, Release); } } /// Returns `true` if there are currently any pending futures /// /// See `dequeue` for an explanation why this function is unsafe. unsafe fn has_pending_futures(&self) -> bool { let tail = *self.tail_readiness.get(); let next = (*tail).next_readiness.load(Acquire); if tail == self.stub() { if next.is_null() { return false; } } true } /// The dequeue function from the 1024cores intrusive MPSC queue algorithm /// /// Note that this unsafe as it required mutual exclusion (only one thread /// can call this) to be guaranteed elsewhere. unsafe fn dequeue(&self, tick: Option<usize>) -> Dequeue<U> { let mut tail = *self.tail_readiness.get(); let mut next = (*tail).next_readiness.load(Acquire); if tail == self.stub() { if next.is_null() { return Dequeue::Empty; } *self.tail_readiness.get() = next; tail = next; next = (*next).next_readiness.load(Acquire); } if let Some(tick) = tick { let actual = (*tail).notified_at.load(SeqCst); // Only dequeue if the node was not scheduled during the current // tick. if actual == tick { // Only doing the check above **should** be enough in // practice. However, technically there is a potential for // deadlocking if there are `usize::MAX` ticks while the thread // scheduling the task is frozen. // // If, for some reason, this is not enough, calling `unpark` // here will resolve the issue. return Dequeue::Yield; } } if !next.is_null() { *self.tail_readiness.get() = next; debug_assert!(tail != self.stub()); return Dequeue::Data(tail); } if self.head_readiness.load(Acquire) as *const _ != tail { return Dequeue::Inconsistent; } self.enqueue(self.stub()); next = (*tail).next_readiness.load(Acquire); if !next.is_null() { *self.tail_readiness.get() = next; return Dequeue::Data(tail); } Dequeue::Inconsistent } fn stub(&self) -> *const Node<U> { &*self.stub } } impl<U> Drop for Inner<U> { fn drop(&mut self) { // Once we're in the destructor for `Inner` we need to clear out the // mpsc queue of nodes if there's anything left in there. // // Note that each node has a strong reference count associated with it // which is owned by the mpsc queue. All nodes should have had their // items dropped already by the `Scheduler` destructor above, // so we're just pulling out nodes and dropping their refcounts. unsafe { loop { match self.dequeue(None) { Dequeue::Empty => break, Dequeue::Yield => unreachable!(), Dequeue::Inconsistent => abort("inconsistent in drop"), Dequeue::Data(ptr) => drop(ptr2arc(ptr)), } } } } } impl<U> List<U> { fn new() -> Self { List { len: 0, head: ptr::null_mut(), tail: ptr::null_mut(), } } /// Prepends an element to the back of the list fn push_back(&mut self, node: Arc<Node<U>>) -> *const Node<U> { let ptr = arc2ptr(node); unsafe { // Point to the current last node in the list *(*ptr).prev_all.get() = self.tail; *(*ptr).next_all.get() = ptr::null_mut(); if !self.tail.is_null() { *(*self.tail).next_all.get() = ptr; self.tail = ptr; } else { // This is the first node self.tail = ptr; self.head = ptr; } } self.len += 1; return ptr } /// Pop an element from the front of the list fn pop_front(&mut self) -> Option<Arc<Node<U>>> { if self.head.is_null() { // The list is empty return None; } self.len -= 1; unsafe { // Convert the ptr to Arc<_> let node = ptr2arc(self.head); // Update the head pointer self.head = *node.next_all.get(); // If the pointer is null, then the list is empty if self.head.is_null() { self.tail = ptr::null_mut(); } else { *(*self.head).prev_all.get() = ptr::null_mut(); } Some(node) } } /// Remove a specific node unsafe fn remove(&mut self, node: *const Node<U>) -> Arc<Node<U>> { let node = ptr2arc(node); let next = *node.next_all.get(); let prev = *node.prev_all.get(); *node.next_all.get() = ptr::null_mut(); *node.prev_all.get() = ptr::null_mut(); if !next.is_null() { *(*next).prev_all.get() = prev; } else { self.tail = prev; } if !prev.is_null() { *(*prev).next_all.get() = next; } else { self.head = next; } self.len -= 1; return node } } impl<'a, U> Clone for Notify<'a, U> { fn clone(&self) -> Self { Notify(self.0) } } impl<'a, U> fmt::Debug for Notify<'a, U> { fn fmt(&self, fmt: &mut fmt::Formatter) -> fmt::Result { fmt.debug_struct("Notify").finish() } } impl<'a, U: Unpark> From<Notify<'a, U>> for NotifyHandle { fn from(handle: Notify<'a, U>) -> NotifyHandle { unsafe { let ptr = handle.0.clone(); let ptr = mem::transmute::<Arc<Node<U>>, *mut ArcNode<U>>(ptr); NotifyHandle::new(hide_lt(ptr)) } } } struct ArcNode<U>(PhantomData<U>); // We should never touch `Task` on any thread other than the one owning // `Scheduler`, so this should be a safe operation. unsafe impl<U: Sync + Send> Send for ArcNode<U> {} unsafe impl<U: Sync + Send> Sync for ArcNode<U> {} impl<U: Unpark> executor::Notify for ArcNode<U> { fn notify(&self, _id: usize) { unsafe { let me: *const ArcNode<U> = self; let me: *const *const ArcNode<U> = &me; let me = me as *const Arc<Node<U>>; Node::notify(&*me) } } } unsafe impl<U: Unpark> UnsafeNotify for ArcNode<U> { unsafe fn clone_raw(&self) -> NotifyHandle { let me: *const ArcNode<U> = self; let me: *const *const ArcNode<U> = &me; let me = &*(me as *const Arc<Node<U>>); Notify(me).into() } unsafe fn drop_raw(&self) { let mut me: *const ArcNode<U> = self; let me = &mut me as *mut *const ArcNode<U> as *mut Arc<Node<U>>; ptr::drop_in_place(me); } } unsafe fn hide_lt<U: Unpark>(p: *mut ArcNode<U>) -> *mut UnsafeNotify { mem::transmute(p as *mut UnsafeNotify) } impl<U: Unpark> Node<U> { fn notify(me: &Arc<Node<U>>) { let inner = match me.queue.upgrade() { Some(inner) => inner, None => return, }; // It's our job to notify the node that it's ready to get polled, // meaning that we need to enqueue it into the readiness queue. To // do this we flag that we're ready to be queued, and if successful // we then do the literal queueing operation, ensuring that we're // only queued once. // // Once the node is inserted we be sure to notify the parent task, // as it'll want to come along and pick up our node now. // // Note that we don't change the reference count of the node here, // we're just enqueueing the raw pointer. The `Scheduler` // implementation guarantees that if we set the `queued` flag true that // there's a reference count held by the main `Scheduler` queue // still. let prev = me.queued.swap(true, SeqCst); if !prev { // Get the current scheduler tick let tick_num = inner.tick_num.load(SeqCst); me.notified_at.store(tick_num, SeqCst); inner.enqueue(&**me); inner.unpark.unpark(); } } } impl<U> Drop for Node<U> { fn drop(&mut self) { // Currently a `Node` is sent across all threads for any lifetime, // regardless of `T`. This means that for memory safety we can't // actually touch `T` at any time except when we have a reference to the // `Scheduler` itself. // // Consequently it *should* be the case that we always drop items from // the `Scheduler` instance, but this is a bomb in place to catch // any bugs in that logic. unsafe { if (*self.item.get()).is_some() { abort("item still here when dropping"); } } } } fn arc2ptr<T>(ptr: Arc<T>) -> *const T { let addr = &*ptr as *const T; mem::forget(ptr); return addr } unsafe fn ptr2arc<T>(ptr: *const T) -> Arc<T> { let anchor = mem::transmute::<usize, Arc<T>>(0x10); let addr = &*anchor as *const T; mem::forget(anchor); let offset = addr as isize - 0x10; mem::transmute::<isize, Arc<T>>(ptr as isize - offset) } fn abort(s: &str) -> ! { struct DoublePanic; impl Drop for DoublePanic { fn drop(&mut self) { panic!("panicking twice to abort the program"); } } let _bomb = DoublePanic; panic!("{}", s); }